The release fixes stylesheet and UXML import on Unity 6.6 and later, and adds a few batch-mode and editor tweaks.
Import fix: Stylesheets and UXML import again on Unity 6.6 and later (#154). Files that failed that way are imported again once, on the first load after updating.
Batch mode: ProjectSetup.GenerateTypings writes types/csharp.d.ts from batch mode, which is handy for agents. With no Scene view, every edit-mode preview ticks unless one is selected.
Editor tweaks: The Preloads and Globals + button adds a blank row, scrolled into view and focused, and long entries shrink to an ellipsis. ProjectSetup.Initialize also logs its info lines without stack traces.
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TL;DR of the article, generated automatically.
The release fixes stylesheet and UXML import on Unity 6.6 and later, and adds a few batch-mode and editor tweaks.
Batch mode got some love too.