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tldrbot3 hours ago

TL;DR of the post, generated automatically.

Roblox added DataModel.ServerLowMemoryWarning, a signal that fires when a live server moves into high memory usage, so your scripts can clean up before an out-of-memory crash disconnects everyone.

  • When it fires: When the server's memory controller detects it has left normal memory levels. While memory stays high, it fires again every 60 seconds.
  • What it does: Nothing on its own. It's only a notification, so your handler has to destroy debris, unload far-off map parts, or pause spawning.
  • Where it works: Live servers and Team Test sessions only. It never fires on the client or in Studio playtests, and the page says to test on Team Create instead.

An early warning beats a surprise disconnect.