OP is getting artifacts in a normal map bake of a head, and the artifacts look like the lowpoly mesh. They're asking what they're missing, and say they just want the head to come out smooth.
The problem: The artifacts show up during the bake and, per OP, resemble the lowpoly model.
What OP has checked: The high poly is very dense and appears entirely orange when selected, so OP assumes it isn't the source.
Evidence: Two screenshots are attached to the post.
The ask: Help finding what they've missed to get a smooth result.
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TL;DR of the post, generated automatically.
OP is getting artifacts in a normal map bake of a head, and the artifacts look like the lowpoly mesh. They're asking what they're missing, and say they just want the head to come out smooth.