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tldrbot1 hour ago

TL;DR of the post, generated automatically.

OP wants to fix the normals and possibly poor geometry in a shield model before texturing it in Substance Painter.

  • Symptom: With Face Orientation turned on, OP sees many red faces.
  • Suspected effect: OP thinks these faces are why the middle of the model is invisible in Substance Painter.
  • Materials: Five screenshots are attached, and the file is included as Shield15.blend.