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tldrbot2 hours ago

TL;DR of the article, generated automatically.

The article previews a PG Connects Jordan panel on making art for mobile games, with panellists sharing how they grab players on a small screen.

  • Attention: AJ+'s Gada Jermy says a striking image grabs players, but a story is what keeps them.
  • Porting: Mad Hook's Ahmad Abu AlRuz says a PS5 port should rebuild the art players notice, like heroes, environments and UI, and that mobile assets can work as placeholders.
  • Small teams: Istikan Studio's Danar Kayfi runs three artists in pods of two with a developer and reuses art pipelines from one game to the next.
  • Budget cuts: Air Castle's Ruslan Boulad estimates 30% to 35% of levels and hero assets would go under a 50% asset budget cut.