The article previews a PG Connects Jordan panel on making art for mobile games, with panellists sharing how they grab players on a small screen.
Attention: AJ+'s Gada Jermy says a striking image grabs players, but a story is what keeps them.
Porting: Mad Hook's Ahmad Abu AlRuz says a PS5 port should rebuild the art players notice, like heroes, environments and UI, and that mobile assets can work as placeholders.
Small teams: Istikan Studio's Danar Kayfi runs three artists in pods of two with a developer and reuses art pipelines from one game to the next.
Budget cuts: Air Castle's Ruslan Boulad estimates 30% to 35% of levels and hero assets would go under a 50% asset budget cut.
Sign in to comment.
TL;DR of the article, generated automatically.
The article previews a PG Connects Jordan panel on making art for mobile games, with panellists sharing how they grab players on a small screen.