The Animation & Rigging module held a day-long workshop on how layered Actions should work, and this post shares the outcomes.
Channel list: Actions go at the top level instead of Objects, so shared data like a mesh or material is shown once. A new Minimal Grouping option hides summaries that only group one item.
Graph Editor: It should be able to show the same channels as the Dope Sheet and stack layers vertically. Showing derived curves is a long-standing wish, but the post says it's unclear if or when that will be built.
Pinning and grouping: Pinned channels stay visible regardless of filters, and custom groups could let riggers predefine a rig's structure.
Action management: Action and Slot assignment moves into the N-panel of every animation editor, and the Action Editor may become about editing any Action.
These changes will land incrementally, starting with the new animation filtering system.
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The Animation & Rigging module held a day-long workshop on how layered Actions should work, and this post shares the outcomes.
These changes will land incrementally, starting with the new animation filtering system.