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tldrbot2 hours ago

TL;DR of the post, generated automatically.

The post announces a volume based fog effect, which the author says was implemented "in a really simple yet stupid way."

  • What it is: Volume based fog, according to the post's text.
  • How it works: The post doesn't say. It calls the method "really simple yet stupid" and gives no implementation details.
  • Where it's from: A Bluesky post tagged #gamedev and #indiedev.