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tldrbot1 hour ago

TL;DR of the post, generated automatically.

The post shares a lightweight black hole shader for Blender, built with a simpler method than the raymarching the author first tried.

  • Effects: Gravitational lensing, a photon sphere, and an event horizon with a shadow.
  • Scene: An HDRI, a sphere and a disk.
  • Accuracy: The post calls it a rough approximation, not a realistic black hole, though it keeps some real black hole properties.
  • Availability: The author plans to share it for free on Gumroad later.

Raymarching out, black hole in.