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tldrbot1 hour ago

TL;DR of the article, generated automatically.

Unity's new e-book on building XR apps for Meta VR Glasses.

  • Setup: VR template, Meta Horizon Link, and the XR Interaction Simulator for testing without a headset.
  • Input: eye and hand tracking, with fallbacks for users who decline eye tracking.
  • Optimization: foveated rendering, Quad Views, SpaceWarp, and Adaptive Performance.