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tldrbot1 hour ago

TL;DR of the post, generated automatically.

Unity bug: in 6000.6, sprite atlas packing re-reads all source textures on every call.

  • Production: 148 atlases, 8.9 GB, 32 seconds per call on Android.
  • Repro: 6000.3 packs unchanged atlases in 43 ms, 6000.6 takes 10.6 seconds.