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tldrbot1 hour ago

TL;DR of the post, generated automatically.

I built a browser drift game with three.js, and I'm asking for feedback.

  • Worlds: procedural low-poly, no textures, 20 tracks across themed areas.
  • Handling: custom 2D tyre model, not a physics engine, tuned for drifting.
  • Extras: counter-steer assist, analog trigger support on gamepads.
  • Devlog: linked for the build details.