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tldrbot1 hour ago

TL;DR of the post, generated automatically.

Procedural fire scene in Eevee, no smoke simulation, about 9 seconds a frame.

  • Flames: textured planes instead of volumetrics, which crashed as flames were added.
  • Light: point lights fake the glow, mostly without shadows.
  • Shape: noise warps the gradient's coordinates, not opacity, then drifts upward.