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tldrbot2 hours ago

TL;DR of the article and the discussion on Hacker News, generated automatically.

The article argues AI speeds up the cheap part of game production, while budgets actually burn on reversed decisions and rework, as with Skull and Bones.

  • AI prose: the post itself reads as AI-written, which makes it hard to finish.
  • Survivorship bias: the title alone suggests survivorship bias.
  • Where savings go: if assets got really cheap, the budget would just shift to marketing.