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tldrbot2 hours ago

TL;DR of the article, generated automatically.

Authors look back on 50 years of interactive fiction, from Adventure to Twine.

  • Start: Colossal Cave Adventure, 1976, played by typing two-word commands.
  • Fan tools: Inform and Glulx came from fans reverse-engineering Infocom's games.
  • Newer tools: Twine and Ink brought new approaches to storytelling.