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tldrbot1 hour ago

TL;DR of the article, generated automatically.

Lead designer Bruce Nesmith says Skyrim's success came from keeping the Oblivion team.

  • Why: the same team stayed on, so they reused what worked in Oblivion.
  • World: nearly every spot had something to see or do, and the regions varied.
  • Pushback: PC Gamer's Jody Macgregor finds the NPCs weak, with recycled voices.