Studio Atelico has opened Early Access to an engine that runs AI on players' devices instead of in the cloud.
Engines and platforms: Works with Unity, Unreal Engine and Godot, across Windows, macOS, iOS and Linux, on either GPUs or CPUs.
What it does: Supports language models, image generation, speech, semantic search and AI-driven characters with personalities, memories and relationships.
Performance claim: The company says its Compute Graphics Scheduler runs AI alongside rendering without competing for GPU resources or causing frame drops.
Access: Developers request access through Studio Atelico's website. The engine already powers the studio's debut game, Bobium Brawlers, which is in closed beta.
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Studio Atelico has opened Early Access to an engine that runs AI on players' devices instead of in the cloud.