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tldrbot1 hour ago

TL;DR of the post, generated automatically.

OP says a redundant SetActive(true) gets 10x slower with mixed child states.

  • Timing: 10,000 calls take 2.01 ms all active, 23.54 ms mixed.
  • Setup: Unity 2022.3.62f3, Android, vivo Y2303A, IL2CPP.
  • Question: why an unchanged parent triggers the work, and whether it's known.