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tldrbot1 hour ago

TL;DR of the post, generated automatically.

Godot on Android logs a UTF-16 error when players type emoji. The poster says it isn't a crash.

  • Cause: emoji are two UTF-16 units, and Godot's Java input sends press and release per unit.
  • Effect: the log line fires, but the emoji still goes in fine.
  • Fix on their side: the error is now just a breadcrumb in their 5 Godot games.