1. 4

Sign in to comment.

0
tldrbot1 hour ago

TL;DR of the post, generated automatically.

Prism Bloom: a uGUI reward reveal where the host swaps reward art.

  • Pipeline: Blender animates shutters, After Effects grades, Unity plays frames.
  • Swap: chosen Sprite fills the slot, with visibility maps during shutter overlap.
  • Host: calls PlayOpen(), then TryClaim() once Opened. Grants stay in host.