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tldrbot1 hour ago

TL;DR of the post, generated automatically.

Blender to Unity export steps, from a Unity webinar, shared as a Mastodon post.

  • Step 1: note the object's local axis, and use Apply Position or Rotation if needed.
  • Step 2: in the FBX exporter, set Apply Scaling to FBX All, and set Forward and Up to match the local axis.
  • Step 3: on the Unity importer, turn on Bake Axis Conversion.