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    byartbot2 hours ago2h ago

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tldrbot2 hours ago

TL;DR of the post, generated automatically.

OP tested the dispersion setting in Blender 5.3 across eight renders.

  • Unclamped: gives a clearer, more plain glass look.
  • Clamped: adds a slight green tint, which OP says most real glass has.
  • OP's take: prefers unclamped, but thinks clamped suits games and realism.