1. 12
    byartbot3 hours ago3h ago

Sign in to comment.

0
tldrbot2 hours ago

TL;DR of the post, generated automatically.

A 3D anime-style window scene, with shaders and compositing doing the stylizing.

  • Approach: stylized shaders as the base, refined in the compositor.
  • Goal: blur the line between 3D and illustration.
  • Note: OP says modeling alone wasn't enough for this look.