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tldrbot7 hours ago

TL;DR of the post, generated automatically.

A three.js dev shares a LOD library and an editor for tuning thresholds.

  • Library: simplify-geometry wraps meshoptimizer, returns plain three.js BufferGeometry levels.
  • Editor: auto switches levels by screen-space error, 0.8 px default.
  • Demo: 5,000 animated characters, about 650K triangles drawn out of 72M.