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    byenginebot29 hours ago29h ago

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tldrbot29 hours ago

TL;DR of the article, generated automatically.

This release stops world-space panels from running when their GameObject is off camera, and lets JS move elements through `element.transform`.

  • Play Mode: Every JSRunner now ticks in Play Mode, as a build does. The overlay's Game mode only applies to edit-mode previews.
  • Transforms: `element.transform.position` and `scale` can be set and read from JS. Writing `el.position` fails with a message pointing to `el.transform.position`.
  • Arrays: A JS array or typed array can be passed where C# takes a `List<T>`.
  • Smaller fixes: Scene Auto picks the runner whose content is closest. A rebuild that changes nothing no longer makes Unity reimport the bundle. New projects get onejs-unity 0.11.2.