The post from the tools' makers offers two free in-browser tools that never upload your files: an FBX to GLB converter and a GLB compressor.
FBX to GLB: Keeps the skeleton, skinning and animation clips, and converts centimetres to metres. The Samba Dancing example (3.5 MB) converts in about a second and loads with GLTFLoader in three.js r187.
GLB compressor: Meshoptimizer simplification, then Draco geometry and WebP textures. Draco output needs DRACOLoader on your side, unless you pick the "Opens everywhere" preset.
Limits: Simplification is decimation, not retopology, and large files are capped at 150 MB by device memory.
Disclosure: The tools are built on Babylon.js 9, and the output is plain glTF 2.0 that was checked in three.js.
The post asks readers to report any FBX or OBJ that comes out wrong, along with the exporter that wrote it.
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TL;DR of the post, generated automatically.
The post from the tools' makers offers two free in-browser tools that never upload your files: an FBX to GLB converter and a GLB compressor.
The post asks readers to report any FBX or OBJ that comes out wrong, along with the exporter that wrote it.