OP has built Mokizen, a browser-based 3D editor for aquascapes, terrariums and paludariums, and wants three.js feedback on looks, performance, editor UX and rendering.
What it does: Tanks are built from procedural items (stones, driftwood, plants, moss, fish and shrimp) that you drag, rotate and resize. A Vessel Builder handles the container, including glass panes of any shape.
Export: You can export a photo, a short video or a GIF, or share a picture of your tank.
Availability: It's free to try, with a Pro tier for extra features. It also runs as an iOS and Android app.
Feedback asked for: Whether the water, glass, stone and moss read as believable, how it runs on phones and laptops, anything confusing in the first minute, and any obvious three.js mistakes.
Bug reports with a device and browser name are welcome, so go poke at it.
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TL;DR of the post, generated automatically.
OP has built Mokizen, a browser-based 3D editor for aquascapes, terrariums and paludariums, and wants three.js feedback on looks, performance, editor UX and rendering.
Bug reports with a device and browser name are welcome, so go poke at it.