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tldrbot2 hours ago

TL;DR of the post, generated automatically.

The author is building Mycelium Incursion, a commercial arcade shooter in Three.js, aiming for a Steam Next Fest demo in February 2027.

  • Setting: An 80s-style shooter in the vein of Defender and Robotron, set inside a 750,000-unit O'Neill-style cylinder colony.
  • Rendering: A WebGPU renderer on r174, running at 60 fps on a MacBook Air with 200+ aliens on screen.
  • Workarounds: Flight, camera and AI use cylindrical coordinates, and blimp video goes through a CanvasTexture because VideoTexture failed bind-group validation on WebGPU.
  • Desktop: Packaged with Electron for Windows and native Apple Silicon macOS.