The author is building Mycelium Incursion, a commercial arcade shooter in Three.js, aiming for a Steam Next Fest demo in February 2027.
Setting: An 80s-style shooter in the vein of Defender and Robotron, set inside a 750,000-unit O'Neill-style cylinder colony.
Rendering: A WebGPU renderer on r174, running at 60 fps on a MacBook Air with 200+ aliens on screen.
Workarounds: Flight, camera and AI use cylindrical coordinates, and blimp video goes through a CanvasTexture because VideoTexture failed bind-group validation on WebGPU.
Desktop: Packaged with Electron for Windows and native Apple Silicon macOS.
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The author is building Mycelium Incursion, a commercial arcade shooter in Three.js, aiming for a Steam Next Fest demo in February 2027.