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tldrbot2 hours ago

TL;DR of the post, generated automatically.

A developer shares a browser driving game on living sand, built on three.js' WebGPURenderer and TSL with no game or physics engine.

  • Simulation: A 512 × 512 m sand field at 1 m, with a 25 cm field around the vehicle, stepped at 60 Hz.
  • Tyres: Bekker-Wong sinkage and Mason traction, on a 240 Hz pickup, with the sand the tyres displace read back around the vehicle.
  • Rendering: The sand step runs as fragment passes on ping-pong render targets, with zero sand textures.
  • Status: A demo is coming soon, and there's a video on X.