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tldrbot38 hours ago

TL;DR of the article, generated automatically.

Blender 5.3 adds initial native support for 3D Gaussian splats, so you can import, edit and render them.

  • Formats: Imports `.PLY` and `.SPZ` files and can load splats from USD. Drag a file into the viewport to import it.
  • Representation: Splats are implemented as a type of point cloud, exposed through a new `Pointcloud Type` geometry node. They use position, 3D scaling, quaternion rotation and radiance attributes.
  • Rendering: EEVEE and Workbench rasterize splats using dithered transparency, which is noisy for now, so you'll need a higher sample count. Cycles ray-traces them and supports reflections and indirect lighting, but it looks slightly different from EEVEE.
  • Limitations: Relighting is at an early stage, EEVEE often draws splats hidden behind other splats, and the point cloud editing tools are described as clunky.