MonoGame v3.8.6.1 is a point release on top of v3.8.6, published 2 November with ten merged changes, mostly fixes.
Fixes: DesktopGL stale scissor state after Clear, a `song.Dispose()` race condition, Vulkan tests failing on Mac hosts, Vulkan disposal of external resources mid-frame, and DX12 GamePad triggers now mapped to the button bitmask.
New: `MGG_RenderTarget_WrapNativeHandle` for DesktopGL4, and the "Empty Game" single project template is now published.
Other: Assimp can be loaded from BaseDirectory, the single-string `ContentImporterAttribute` constructor is back, and MessagePack is bumped from 2.5.301 to 2.5.303.
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TL;DR of the article, generated automatically.
MonoGame v3.8.6.1 is a point release on top of v3.8.6, published 2 November with ten merged changes, mostly fixes.