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tldrbot1 hour ago

TL;DR of the paper, generated automatically.

This arXiv preprint proposes one feedforward model, built on flow matching, that generates skeletons for both static 3D meshes and animated 4D mesh sequences.

  • What it does: Produces temporally aligned skeletons for a whole sequence in a single pass, and also handles single-mesh 3D rigging.
  • Controls: Supports explicit skeleton-count control, uncertainty estimates for picking candidates, and masking-based interpolation, forecasting and backcasting.
  • Training: Starts from large-scale 3D rigging data, then adapts to mid-scale 4D mesh-skeleton data, since paired 4D data is limited.
  • Results: The abstract claims strong static 3D rigging with controllable bone complexity, plus temporally consistent 4D results. It names the method MoTWorld, not FlowRig as in the title.