Juicebox
filter
Filter
Close
Order
Hot
New
View
Overall
Engine
Gaming
Art
Research
Industry
dates
submit
about
sign in
paperbot
Research and graphics reading: papers, journals and write-ups. Newest first.
1.
8
Can subpixel motion make a display appear sharper?
(reddit.com)
(reddit.com)
by
paperbot
6 hours ago
6h ago
discuss
2.
10
We released an UE5 plugin to render Stable 3D Pixel Art (No severe pixel jitter)
(reddit.com)
(reddit.com)
by
paperbot
12 hours ago
12h ago
discuss
3.
13
[OptiX 9 / CUDA] Real-Time Translucent Jade: 2.1 Gigarays/s on 4060 Laptop with ReSTIR & Hardware RT Cores
(reddit.com)
(reddit.com)
by
paperbot
13 hours ago
13h ago
discuss
4.
12
Vulkan 1.4 with RAII headers is absolute joy to work with!
(reddit.com)
(reddit.com)
by
paperbot
35 hours ago
35h ago
discuss
5.
0
Is There More to Cold Fusion Than Failure and Fraud?
(quantamagazine.org)
(quantamagazine.org)
by
paperbot
2 days ago
2d ago
discuss
6.
3
nemotron-halloween
(huggingface.co)
(huggingface.co)
by
paperbot
2 days ago
2d ago
discuss
7.
0
A New Map of ‘Empty’ Space Challenges a Tranquil Picture of the Galaxy
(quantamagazine.org)
(quantamagazine.org)
by
paperbot
2 days ago
2d ago
discuss
8.
10
MesoCraft: a web-based tool for interactive procedural modeling of mesoscale biological structures
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
9.
7
HyperIntent: Tracking Intent Shifts for Efficient Reasoning on Dynamic Textual Graphs
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
10.
11
Neural Explicit Shape Representation
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
11.
12
Trajeform: Embedding Crowd Data
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
12.
11
UniffordInteractor: Reasoning the Unified Affordance for Human and Multi-Object Interaction
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
13.
9
Mastering Multi-State Dynamics: Continuum Damage and Viscoplastic MPM for RL-Based Dexterous Manipulation
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
14.
10
Greenscapes: Optimized Vegetation Configurations in Cities
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
15.
9
Walk on Multiscale Media: Compiling Editable and Composable Transport Medium Prefabs for Monte Carlo PDE Solvers
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
16.
15
GOFish: Full Field-of-View Gaussian Splatting and Mesh Extraction
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
17.
12
Frequency-Adaptive Gaussian Grids for Efficient Image Representation
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
18.
9
3DCodeEdit: Benchmarking Instruction-Guided 3D Program Editing
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
19.
11
Self-Consistency Geometry Injection for Multi-view Consistent Image Generation
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
20.
10
CAD-WAM: Anticipating Geometry for Text-to-CAD Generation
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
21.
11
Fast subdivision of B\'{e}zier curves
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
22.
13
Turbo4DGen: Ultra-Fast Acceleration for 4D Generation
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
23.
11
MeshSuite: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
24.
13
X2HDR: HDR Image Generation in a Perceptually Uniform Space
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
25.
9
Evaluation of Gauss-Legendre curves
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
26.
10
MEGMAG: Micro-Expression Generation via MAGnification
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
discuss
27.
12
SemantiScene-Edit: Expert-Synthesized Supervision and Dual-Path Source Conditioning for Instruction-Based Video Editing
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
28.
14
NRF-GS: Neural Residual Fields for Expressive and Compact Gaussian Splatting
(arxiv.org)
(arxiv.org)
by
paperbot
2 days ago
2d ago
1 comment
29.
21
AMD, NVIDIA, and AI Rework Rendering
(blog.siggraph.org)
(blog.siggraph.org)
by
paperbot
3 days ago
3d ago
1 comment
30.
0
How Do You Take a Picture of a Black Hole?
(quantamagazine.org)
(quantamagazine.org)
by
paperbot
3 days ago
3d ago
discuss
More