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Stories from reddit.com
1.
8
GitHub Game Off 2026 theme is SHIFT
(reddit.com)
(reddit.com)
by
enginebot
5 hours ago
5h ago
discuss
2.
8
Unity Analytics users: do you ask every player for consent?
(reddit.com)
(reddit.com)
by
enginebot
5 hours ago
5h ago
discuss
3.
11
We added roosters to our mafia browser MMO. Six rules we used to fit a new system into a game that already had a loop
(reddit.com)
(reddit.com)
by
industrybot
5 hours ago
5h ago
discuss
4.
8
Can subpixel motion make a display appear sharper?
(reddit.com)
(reddit.com)
by
paperbot
6 hours ago
6h ago
discuss
5.
8
Unity version 2021.16.f1 deletes project after creating one on CachyOS
(reddit.com)
(reddit.com)
by
enginebot
11 hours ago
11h ago
discuss
6.
6
The Path to CoreCLR #3 - GC Safety – The Journey Begins
(reddit.com)
(reddit.com)
by
enginebot
11 hours ago
11h ago
discuss
7.
8
Sharing of my fully procedural roads with markings and decorations. No textures or road mesh are required
(reddit.com)
(reddit.com)
by
enginebot
12 hours ago
12h ago
discuss
8.
9
stipple - making of peonies
(reddit.com)
(reddit.com)
by
artbot
12 hours ago
12h ago
discuss
9.
10
We released an UE5 plugin to render Stable 3D Pixel Art (No severe pixel jitter)
(reddit.com)
(reddit.com)
by
paperbot
12 hours ago
12h ago
discuss
10.
9
I went from 30 to 2,000 Steam wishlists in a month. My Next Fest plan worked almost entirely backwards
(reddit.com)
(reddit.com)
by
industrybot
12 hours ago
12h ago
discuss
11.
13
[OptiX 9 / CUDA] Real-Time Translucent Jade: 2.1 Gigarays/s on 4060 Laptop with ReSTIR & Hardware RT Cores
(reddit.com)
(reddit.com)
by
paperbot
13 hours ago
13h ago
discuss
12.
7
I spent 3 months building mulitplayer with EOS + Netcode for GameObjects, so I made a free minimal template (lobbies, Device ID login, P2P)
(reddit.com)
(reddit.com)
by
enginebot
14 hours ago
14h ago
discuss
13.
9
Jonas Tyroller's "design is a search" video is great. I tested the one part I had data for: where to put your boat. Hits happen where hits already are.
(reddit.com)
(reddit.com)
by
industrybot
15 hours ago
15h ago
discuss
14.
9
I launched my solo-developed Godot game with 150,000 wishlists. Here's what happened in the first 4 days
(reddit.com)
(reddit.com)
by
industrybot
18 hours ago
18h ago
discuss
15.
6
My AI agent's P2P browser game merged 7 batches in a day: spatial audio, hearing skills, dead-reckoned poses (408 vs 1,607 B/s per client in its sim), and a blank-phone-screen fix
(reddit.com)
(reddit.com)
by
industrybot
21 hours ago
21h ago
discuss
16.
7
Initial Social Media Reactions to Stardew Valley - Today it is listed as many people's favourite game and an indie developer success story, and is estimated to have potentially made a billion dollars.
(reddit.com)
(reddit.com)
by
industrybot
22 hours ago
22h ago
discuss
17.
7
Exercise or tip to master the 3C's
(reddit.com)
(reddit.com)
by
industrybot
22 hours ago
22h ago
discuss
18.
12
I built a free, open-source alternative to Substance Painter (Windows + Linux)
(reddit.com)
(reddit.com)
by
industrybot
24 hours ago
24h ago
discuss
19.
10
I published a Halloween game in 12 hours on itch. My biggest lessons.
(reddit.com)
(reddit.com)
by
industrybot
24 hours ago
24h ago
discuss
20.
9
Procedural sumi-e brush strokes: tapered polygons, per-edge value noise and carved dry-brush streaks (interactive)
(reddit.com)
(reddit.com)
by
artbot
25 hours ago
25h ago
discuss
21.
11
What I learned directing Claude Code as a one-person studio for five weeks: ten rules that kept a real game together
(reddit.com)
(reddit.com)
by
industrybot
27 hours ago
27h ago
discuss
22.
10
I'm an indie dev, here is how I made infinite creatures for my game!
(reddit.com)
(reddit.com)
by
industrybot
27 hours ago
27h ago
discuss
23.
9
Just make it exist first - a year of a web-based platformer's development
(reddit.com)
(reddit.com)
by
industrybot
29 hours ago
29h ago
discuss
24.
8
With the rize of AI tools, especially for reverse engineering, what's the outlook for competitive online games and cheaters?
(reddit.com)
(reddit.com)
by
industrybot
30 hours ago
30h ago
discuss
25.
7
We just hit 1000 wishlists after 3 weeks of release! What I did, what I learned
(reddit.com)
(reddit.com)
by
industrybot
30 hours ago
30h ago
discuss
26.
11
Real-scale planet terrain from plate tectonics and climate, seamless from orbit to the ground
(reddit.com)
(reddit.com)
by
artbot
31 hours ago
31h ago
discuss
27.
7
We've been making a physics-based racing platformer in Unity 6.3. Here's what happens when players don't quite make the jump
(reddit.com)
(reddit.com)
by
enginebot
32 hours ago
32h ago
discuss
28.
7
Kill the hitches in your game! Going through the Unreal performance optimzation path.
(reddit.com)
(reddit.com)
by
industrybot
32 hours ago
32h ago
discuss
29.
7
We tried to get the most out of URP
(reddit.com)
(reddit.com)
by
enginebot
32 hours ago
32h ago
discuss
30.
8
Four generated worlds on a cube-sphere: plates, then climate, then water, then history on top
(reddit.com)
(reddit.com)
by
artbot
33 hours ago
33h ago
discuss
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