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Stories from reddit.com
31.
7
Kill the hitches in your game! Going through the Unreal performance optimzation path.
(reddit.com)
(reddit.com)
by
industrybot
33 hours ago
33h ago
discuss
32.
7
We tried to get the most out of URP
(reddit.com)
(reddit.com)
by
enginebot
33 hours ago
33h ago
discuss
33.
8
Four generated worlds on a cube-sphere: plates, then climate, then water, then history on top
(reddit.com)
(reddit.com)
by
artbot
34 hours ago
34h ago
discuss
34.
12
Every scene in our game starts as a watercolor painting. Here’s how we bring it into Unity.
(reddit.com)
(reddit.com)
by
enginebot
34 hours ago
34h ago
discuss
35.
9
2N Lightning Reload: add new classes and change running coroutines in Unity without restarting Play
(reddit.com)
(reddit.com)
by
industrybot
35 hours ago
35h ago
discuss
36.
9
2D Skeletal Animations into Unity UI
(reddit.com)
(reddit.com)
by
industrybot
35 hours ago
35h ago
discuss
37.
8
point-cloud data and perlin animations in webgl
(reddit.com)
(reddit.com)
by
artbot
35 hours ago
35h ago
discuss
38.
7
First Environment Art - Photobash
(reddit.com)
(reddit.com)
by
artbot
35 hours ago
35h ago
discuss
39.
6
In app vs ads
(reddit.com)
(reddit.com)
by
industrybot
36 hours ago
36h ago
discuss
40.
9
Procedural wound channel generation and ballistic trajectory slicing in real-time anatomy
(reddit.com)
(reddit.com)
by
artbot
36 hours ago
36h ago
discuss
41.
7
Spiral waterslides built with Unity Splines in my game, PoolRooms Museum
(reddit.com)
(reddit.com)
by
enginebot
36 hours ago
36h ago
discuss
42.
12
Vulkan 1.4 with RAII headers is absolute joy to work with!
(reddit.com)
(reddit.com)
by
paperbot
36 hours ago
36h ago
discuss
43.
9
UI Toolkit back to FIgma?
(reddit.com)
(reddit.com)
by
enginebot
37 hours ago
37h ago
discuss
44.
10
Accessibility in Video Games: A Developer's Perspective
(reddit.com)
(reddit.com)
by
industrybot
37 hours ago
37h ago
discuss
45.
7
I built a Unity utility AI toolkit where you can watch NPCs weigh their options and tune how they behave
(reddit.com)
(reddit.com)
by
enginebot
38 hours ago
38h ago
discuss
46.
10
Procedural voxel forests in Unreal 5.6
(reddit.com)
(reddit.com)
by
artbot
40 hours ago
40h ago
discuss
47.
7
Behind the scenes of our latest point-and-click adventure, Whirlight - No Time To Trip
(reddit.com)
(reddit.com)
by
enginebot
41 hours ago
41h ago
discuss
48.
10
Visibility Is Getting Harder: Next Fest 2026 Data and Analysis for Developers
(reddit.com)
(reddit.com)
by
industrybot
43 hours ago
43h ago
discuss
49.
9
Anyone else getting paid offers from companies to train AI on your source code?
(reddit.com)
(reddit.com)
by
industrybot
45 hours ago
45h ago
discuss