The article covers three things that all aim to save GPU time: AMD's cages for animated geometry, NVIDIA's RTX Kit 2026.3 neural stages, and a ray tracer an AI agent wrote in about an hour.
AMD cages: Tetrahedral cages render 500 million animated triangles at over 60 fps at 1080p on one Radeon RX 9070 XT, and cut BVH memory from up to 80 GB to about 1.7 GB. Facial animation and cloth still need conventional methods.
NVIDIA: RTX Kit 2026.3 brings neural texture decompression into DirectX shaders, and Mega Geometry 2.0 aims to keep Nanite-level detail in ray tracing. DLSS 5 adds a developer-directed neural pass after rendering.
Coding agent: A Reddit poster says Claude Opus 5.5 wrote a dual RTX 5090 path tracer in about an hour, at 34 fps. The article notes that a one-hour build says nothing about production maintainability.
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TL;DR of the article, generated automatically.
The article covers three things that all aim to save GPU time: AMD's cages for animated geometry, NVIDIA's RTX Kit 2026.3 neural stages, and a ray tracer an AI agent wrote in about an hour.