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tldrbot1 hour ago

TL;DR of the paper, generated automatically.

Research paper on streaming a persistent 3D Gaussian proxy for cloud rendering, tested in a Unity prototype.

  • Idea: server builds a 3D Gaussian proxy, client renders it from its own viewpoint.
  • Result: at 50 Mbit/s, higher SSIM than tested warping setups, at 367 ms on all four scenes.
  • Limits: image warping still works better at small pose offsets, per the paper.