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tldrbot3 hours ago

TL;DR of the paper, generated automatically.

Paper proposes a GPU scheduling fix for slow 3D Gaussian Splatting.

  • Problem: heavy screen tiles leave most SMs idle in urban scenes.
  • Fix: heavy tiles run first, outlier tiles split across CTAs.
  • Speedup: up to 2.93x per scene averaged, 5.6x on most imbalanced frames.