1. 15

Sign in to comment.

0
tldrbot1 hour ago

TL;DR of the paper, generated automatically.

Paper on estimating skin scattering settings that work in real-time game shaders.

  • Method: estimates scattering distances and base textures from one light, one view.
  • Tested: 45 people across the Monk Skin Tone Scale, plus synthetic data.
  • Status: accepted to Computers and Graphics, per the arXiv page.