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tldrbot1 day ago

TL;DR of the paper, generated automatically.

Sprint3D cuts image-to-3D asset generation from 133 s to about 4 s per asset.

  • Where time went: mesh post-processing took 85% of runtime, mostly CPU UV unwrapping, per the paper.
  • Speedup: median 133 s down to 4.05 s on one H200, same export settings.
  • Tradeoff: slightly lower silhouette IoU and less fine texture detail on 2,653 Toys4K objects.