Researchers describe a method that adds jiggle and wave-style secondary motion to rigged characters without running a physics simulation.
How it works: Deformers offset each vertex's position based on its position derivatives and time, on top of standard skinning such as Linear Blend Skinning.
Effects: The paper's examples include oscillation in response to movement and the appearance of wave propagation.
Speed and control: The authors say the method is extremely fast because it computes offsets directly without solving physics equations, and that it is highly customizable for artists.
Publication: An author's accepted version of a paper in IEEE Transactions on Visualization and Computer Graphics, 10 pages with 9 figures.
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TL;DR of the paper, generated automatically.
Researchers describe a method that adds jiggle and wave-style secondary motion to rigged characters without running a physics simulation.
Wobble without the solver.