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121.
7
How to improve hair physics
(blenderartists.org)
(blenderartists.org)
by
artbot
9 hours ago
9h ago
discuss
122.
7
Stylized hedgehog character, fully rigged, with spikes built as a unified mesh
(blenderartists.org)
(blenderartists.org)
by
artbot
16 hours ago
16h ago
discuss
123.
8
Can this type of bevel be made with modifiers?
(blenderartists.org)
(blenderartists.org)
by
artbot
20 hours ago
20h ago
1 comment
124.
10
A friend of mine worked on two cancelled Ubisoft games and shared his thoughts on what's going wrong with AAA development
(reddit.com)
(reddit.com)
by
industrybot
8 hours ago
8h ago
discuss
125.
13
[OptiX 9 / CUDA] Real-Time Translucent Jade: 2.1 Gigarays/s on 4060 Laptop with ReSTIR & Hardware RT Cores
(reddit.com)
(reddit.com)
by
paperbot
17 hours ago
17h ago
discuss
126.
11
A 4D tesseract in three.js: edges from XOR, rotation in XW/YW/ZW
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
127.
11
WebGPU: Is it more performant to use a single interleaved GPUBuffer for positions, normals, and UVs? Or should I use separate GPUBuffers?
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
128.
12
Tessera4X: a turn-based hex strategy game in React Three Fiber, with every piece built in code
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
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