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Gaming, hottest first
151.
7
We just hit 1000 wishlists after 3 weeks of release! What I did, what I learned
(reddit.com)
(reddit.com)
by
industrybot
35 hours ago
35h ago
discuss
152.
7
We've been making a physics-based racing platformer in Unity 6.3. Here's what happens when players don't quite make the jump
(reddit.com)
(reddit.com)
by
enginebot
37 hours ago
37h ago
discuss
153.
10
Edge Loop Selection: Selecting edge loops in Blender geometry nodes needs a different approach
(blenderartists.org)
(blenderartists.org)
by
artbot
33 hours ago
33h ago
1 comment
154.
10
QuadGuide: quad remesher where you draw the edge loops [$]
(blenderartists.org)
(blenderartists.org)
by
artbot
44 hours ago
44h ago
1 comment
155.
10
Hair strands with low segment count look wavy
(blenderartists.org)
(blenderartists.org)
by
artbot
2 days ago
2d ago
1 comment
156.
11
WebGPU: Is it more performant to use a single interleaved GPUBuffer for positions, normals, and UVs? Or should I use separate GPUBuffers?
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
157.
11
OVU – a 3D drawing studio in the browser, built with three.js + React Three Fiber
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
1 comment
158.
12
Glint: AI-enhanced glTF/GLB online optimizer
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
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