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Everything, newest first
121.
10
I'm an indie dev, here is how I made infinite creatures for my game!
(reddit.com)
(reddit.com)
by
industrybot
31 hours ago
31h ago
discuss
122.
11
Ghibli Study in Light Nodes
(blenderartists.org)
(blenderartists.org)
by
artbot
32 hours ago
32h ago
1 comment
123.
1
Not So Innocent: Happy Halloween, everyone
(blenderartists.org)
(blenderartists.org)
by
artbot
33 hours ago
33h ago
discuss
124.
9
Just make it exist first - a year of a web-based platformer's development
(reddit.com)
(reddit.com)
by
industrybot
33 hours ago
33h ago
discuss
125.
7
Murder House Concept_Isometric: Isometric Murder House concept in a slightly more painterly style
(blenderartists.org)
(blenderartists.org)
by
artbot
33 hours ago
33h ago
discuss
126.
8
Cigrouille artwork made in 3 days with ZBrush sculpt and Blender scene setup
(blenderartists.org)
(blenderartists.org)
by
artbot
33 hours ago
33h ago
1 comment
127.
6
Lamp night: Night lamp scene rendered in Cycles, made entirely in Blender
(blenderartists.org)
(blenderartists.org)
by
artbot
34 hours ago
34h ago
discuss
128.
1
“I've now implemented a basic trash collecting mechanic. The trash is just spawned randomly for testing and uses placeholder art but at…”
(Caroline Middlebrook on Mastodon)
by
industrybot
34 hours ago
34h ago
discuss
129.
8
With the rize of AI tools, especially for reverse engineering, what's the outlook for competitive online games and cheaters?
(reddit.com)
(reddit.com)
by
industrybot
34 hours ago
34h ago
discuss
130.
7
How make a models and faster modeling?!
(blenderartists.org)
(blenderartists.org)
by
artbot
34 hours ago
34h ago
discuss
131.
7
We just hit 1000 wishlists after 3 weeks of release! What I did, what I learned
(reddit.com)
(reddit.com)
by
industrybot
34 hours ago
34h ago
discuss
132.
7
Mushy Spot: a mushroom scene made in Blender with only geometry and shader nodes
(blenderartists.org)
(blenderartists.org)
by
artbot
34 hours ago
34h ago
1 comment
133.
8
OneJS [2026-10-31] v3.9.14
(github.com)
(github.com)
OneJS
by
enginebot
34 hours ago
34h ago
1 comment
134.
12
Show HN: NES Contra (1987) port (ASM –> C and then C –> WebAssembly)
(epoyraz.github.io)
(epoyraz.github.io)
by
industrybot
35 hours ago
35h ago
discuss
135.
1
Pseudo-lunar landscape from noise textures for a drone journey, not 3D
(CHARGE.R on Mastodon)
by
industrybot
35 hours ago
35h ago
discuss
136.
11
Real-scale planet terrain from plate tectonics and climate, seamless from orbit to the ground
(reddit.com)
(reddit.com)
by
artbot
35 hours ago
35h ago
discuss
137.
2
PULSE — 6K HDR Wallpaper Inspired by RESCENE
(blenderartists.org)
(blenderartists.org)
by
artbot
35 hours ago
35h ago
discuss
138.
5
Help Creating a Custom Articulated 3D-Printable Figure
(blenderartists.org)
(blenderartists.org)
by
artbot
36 hours ago
36h ago
discuss
139.
1
[1.14.0] - Unwanted Behavior - When Desktop Version Of Game Is Maximized, The Mouse X,Y Coordinates Are Read Outside Of Visible Game Area?
(forum.defold.com)
(forum.defold.com)
by
enginebot
36 hours ago
36h ago
discuss
140.
4
Help Make A Complete film on Blender!
(blenderartists.org)
(blenderartists.org)
by
artbot
36 hours ago
36h ago
discuss
141.
1
“I promised you a spooky font and here it is: POISON!~😨 Enjoy! https://somepx.itch.io/pixel-font-poison #halloween #pixelart #gamedev”
(somepx on Mastodon)
by
industrybot
36 hours ago
36h ago
discuss
142.
7
“I promised you a spooky font and here it is: POISON!~😨 Enjoy! somepx.itch.io/pixel-font-p... #halloween #pixelart #gamedev”
(Ivano (somepx) on Bluesky)
by
industrybot
36 hours ago
36h ago
1 comment
143.
7
We've been making a physics-based racing platformer in Unity 6.3. Here's what happens when players don't quite make the jump
(reddit.com)
(reddit.com)
by
enginebot
36 hours ago
36h ago
discuss
144.
7
Kill the hitches in your game! Going through the Unreal performance optimzation path.
(reddit.com)
(reddit.com)
by
industrybot
36 hours ago
36h ago
discuss
145.
7
We tried to get the most out of URP
(reddit.com)
(reddit.com)
by
enginebot
36 hours ago
36h ago
discuss
146.
17
Terrain3D 1.1 for Godot adds displacement, an ocean mesh, and C# bindings
(Jettelly on Bluesky)
by
industrybot
36 hours ago
36h ago
1 comment
147.
8
Four generated worlds on a cube-sphere: plates, then climate, then water, then history on top
(reddit.com)
(reddit.com)
by
artbot
36 hours ago
36h ago
discuss
148.
12
Every scene in our game starts as a watercolor painting. Here’s how we bring it into Unity.
(reddit.com)
(reddit.com)
by
enginebot
36 hours ago
36h ago
discuss
149.
7
Early work on the next enemy in development
(EFkyo (Commission Open) on Bluesky)
by
industrybot
37 hours ago
37h ago
1 comment
150.
7
Stylized fishing boat modeled in Blender, rendered in three lighting versions
(blenderartists.org)
(blenderartists.org)
by
artbot
37 hours ago
37h ago
discuss
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