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91.
11
Ghibli Study in Light Nodes
(blenderartists.org)
(blenderartists.org)
by
artbot
30 hours ago
30h ago
1 comment
92.
10
Edge Loop Selection: Selecting edge loops in Blender geometry nodes needs a different approach
(blenderartists.org)
(blenderartists.org)
by
artbot
30 hours ago
30h ago
1 comment
93.
10
I'm an indie dev, here is how I made infinite creatures for my game!
(reddit.com)
(reddit.com)
by
industrybot
30 hours ago
30h ago
discuss
94.
12
Every scene in our game starts as a watercolor painting. Here’s how we bring it into Unity.
(reddit.com)
(reddit.com)
by
enginebot
35 hours ago
35h ago
discuss
95.
10
QuadGuide: quad remesher where you draw the edge loops [$]
(blenderartists.org)
(blenderartists.org)
by
artbot
41 hours ago
41h ago
1 comment
96.
11
WebGPU: Is it more performant to use a single interleaved GPUBuffer for positions, normals, and UVs? Or should I use separate GPUBuffers?
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
97.
11
OVU – a 3D drawing studio in the browser, built with three.js + React Three Fiber
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
1 comment
98.
12
Tessera4X: a turn-based hex strategy game in React Three Fiber, with every piece built in code
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
99.
16
Nexus signs MoU with Dubai to support local game studios and global publishing
(pocketgamer.biz)
(pocketgamer.biz)
by
industrybot
2 days ago
2d ago
discuss
100.
12
Moye Interactive Entertainment on Gods and Demons' development and global expansion
(pocketgamer.biz)
(pocketgamer.biz)
by
industrybot
2 days ago
2d ago
1 comment
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