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91.
11
We added roosters to our mafia browser MMO. Six rules we used to fit a new system into a game that already had a loop
(reddit.com)
(reddit.com)
by
industrybot
8 hours ago
8h ago
discuss
92.
13
[OptiX 9 / CUDA] Real-Time Translucent Jade: 2.1 Gigarays/s on 4060 Laptop with ReSTIR & Hardware RT Cores
(reddit.com)
(reddit.com)
by
paperbot
15 hours ago
15h ago
discuss
93.
11
Ghibli Study in Light Nodes
(blenderartists.org)
(blenderartists.org)
by
artbot
30 hours ago
30h ago
1 comment
94.
10
Edge Loop Selection: Selecting edge loops in Blender geometry nodes needs a different approach
(blenderartists.org)
(blenderartists.org)
by
artbot
30 hours ago
30h ago
1 comment
95.
10
QuadGuide: quad remesher where you draw the edge loops [$]
(blenderartists.org)
(blenderartists.org)
by
artbot
41 hours ago
41h ago
1 comment
96.
11
WebGPU: Is it more performant to use a single interleaved GPUBuffer for positions, normals, and UVs? Or should I use separate GPUBuffers?
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
97.
11
OVU – a 3D drawing studio in the browser, built with three.js + React Three Fiber
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
1 comment
98.
12
Tessera4X: a turn-based hex strategy game in React Three Fiber, with every piece built in code
(discourse.threejs.org)
(discourse.threejs.org)
by
enginebot
2 days ago
2d ago
discuss
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